Tuesday 27 August 2013

2D Game Design - Problems Encountered/Evaluation

 Problems Encountered / Evaluation

From the point of view of audio production there where a lot of issues with using Reaper DAW. This is a great piece of software to use but there was an initial very steep learning curve. We could not get the most from the program until we neared the end of our audio design course that was being thought in parallel with the 2D game design project. One had to master a lot of new plug-ins that added extended MIDI functionality to Reaper. We had access to good hardware including Foley mics', studio mics' and midi keyboards.

From a programming point of view there was a very steep learning curve for the programmer and there wasn't a parallel programing course to complement the programmers stills. As the code-base grew the complexity of the game grew and resulted in the mind control mechanic, the enemy AI mechanic and the stealth mechanic had to be dropped.

From an artistic perspective it was initially difficult to formulate an art style but once this was decided, production of art assets was straight forward. Again there wasn't an art course run in parallel with the 2D game to help budding artists gain digital art techniques.
 


 

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